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Thread Statistics | Show CCP posts - 2 post(s) |

Scipio Artelius
The Vendunari End of Life
42110
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Posted - 2015.12.21 01:04:07 -
[1] - Quote
There are implants you can use as a new player, to gain some initial acceleration. Specifically:
https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator
In addition to those, CCP are planning the introduction of skill packets that will allow characters to remove skillpoints and sell/trade them to other characters:
http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
Still in early stages, but maybe something around April next year.
Lastly, all skills are capped at level 5, so even a veteran can't train skills beyond that. So while a veteran may have a lot more total skillpoints, it is possible as a new player to catch veterans in specific areas since not all skillpoints are useful all of the time.
So it isn't really as big of a gap as it initially looks. If you specialise in one area, you'll catch up in the relevant skills fairly quickly.
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Scipio Artelius
The Vendunari End of Life
42110
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Posted - 2015.12.21 01:26:19 -
[2] - Quote
Vivias Xelnoa wrote:I just think speeding up the bar for new players is healthy for the game as a whole. Based on current information, we aren't far away from that happening.
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Scipio Artelius
The Vendunari End of Life
42110
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Posted - 2015.12.21 02:35:31 -
[3] - Quote
Vivias Xelnoa wrote:Sure the boosters I got when I joined were cool. I just don't think it is enough. At this point I won't be spending further with this game and continue to wait for SC where they removed all artificial skill gains.
Oh ok. In that case, good luck I guess.
Just a whinge thread in the end. Disappointing.
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Scipio Artelius
The Vendunari End of Life
42124
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Posted - 2015.12.22 04:00:14 -
[4] - Quote
Daniela Doran wrote:I thought the garbage in that abominable thread was still up for debating. Has it already been finalized? If so, Please link update. No it hasn't been finalised.
The last we had officially was in CCP Seaguls last video where she said she is for the idea and then some unofficial comments during Eve Downunder that somewhere around April next year is the current plan for introduction.
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Scipio Artelius
The Vendunari End of Life
42129
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Posted - 2015.12.22 09:03:48 -
[5] - Quote
Mr Epeen wrote:Everyone is telling the people requesting more or faster SP to stop crying because SP doesn't matter, right? So if SP doesn't matter than why do you have a problem letting people have more of it or acquire it faster? I don't think we mean SP don't matter at all, more that they don't matter in the way that people seem to think.
SP provide flexibility to a character, but the lack of SP isn't a barrier to accessing content. A young character can still access content if they want, despite their lack of SP.
As a concrete example, here are two of my characters:
http://puu.sh/m4zIm/6078e33c2a.jpg
Scip has 43 million SP and does a lot of solo/small gang pvp. Scip doesn't do much if any large scale fleet pvp.
The other character has only 8 million SP and regularly takes part in Capital fights, large fleet combnat, sov warfare and some PvE.
The difference between the 2 characters isn't the skillpoints. It's in the networks and structures around them that allow each of them to access different content.
The Vendunari is focused on solo/small gang/Alliance Tournament pvp aimed at helping each member punch above their weight.
Pandemic Horde is more of a 'quanitity has a quality all of its own' type Alliance that provides a tonne of fun for new players right through to veterans.
Both characters have heaps of fun in different sorts of content, and having only 1/5th of the SP on my Horde character doesn't prevent access to anything in the game.
That's, I think more where Remiel, Tippia, Lan, etc. are coming from.
SP isn't the barrier to content. People's mindset and beliefs are their own barriers, so faster SP acquisition won't mean more content, because access to the content is player dependent; and no rate of character learning helps change the rate at which a player learns the game, or makes connections in the game.
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Scipio Artelius
The Vendunari End of Life
42129
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Posted - 2015.12.22 09:21:10 -
[6] - Quote
Jeremiah Saken wrote:Did they say more about SP trading or "We will just launch around April?" No and not a hard release date, just a casual comment about the current aim.
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Scipio Artelius
The Vendunari End of Life
42174
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Posted - 2015.12.22 23:10:22 -
[7] - Quote
Vivias Xelnoa wrote:Sure you can do whatever at low SP but you are going to lose or be dead weight. Nope.
Where have you looked?
Here's some videos to watch, by activity:
Solo PVP: 17 day old trial account rifter pvp 20 day old Amarr character executioner pvp New player low SP nullsec Kestrel pvp
Fleet PVP: Pandemic Horde vs Karmafleet (youngest character in that fight was 3 days old at the time)
Mission Running New Player level 1 mission runner
Mining Mining character day 1 (whole series following each day of a new player) New Player Guide Venture Mining New Player Mining Tutorial
Exploration Heron fit New Players Exploration Imicus fit New Player Exploration New Player exploration fit for lowsec and wormholes
That's just with a quick look.
About the only thing I can think of being difficult for a new player to get heavily involved in is Incursions. All other content is open to any player that figures it out.
Vivias Xelnoa wrote:SP is an artificial cap and unless you actually provide evidence to back up your assertions you are wasting your breath speaking to new players. You keep asserting this, but also provide no evidence to support your statement.
There's plenty of evidence to counter it though.
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Scipio Artelius
The Vendunari End of Life
42175
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Posted - 2015.12.23 00:26:47 -
[8] - Quote
Vivias Xelnoa wrote:Made another post looking for a corp and pretty much everyone who has commented thus far as told me that you are simply too weak to do anything below 2 mil SP if you want to go to nul space even with an established group. Seems like the Eve community is split on this as some claim that SP doesn't matter while another group stipulates the exact opposite. While I admit an acceleration for new players might be abused by older players that doesn't mean CCP cannot invest a way to prevent the worst of it. CCP seems smart enough to find a way to avoid the few bad apples which prevent a new audience from joining Eve as by the looks of it the population has been declining in the last few months. Surely you realize that in order for your game to thrive and grow it needs to change? There are Corps out there that don't want to train new players, which is perfectly fine for them.
There are a lot more that will and some great nullsec Corps that focus on that very thing.
Join Pandemic Horde and see how well organised they are and supportive of new players. You'll be in nullsec in no time, involved in pvp or PvE with experienced support around to help you and plenty of other new players to learn alongside.
As to the game declining, there's a whole other long thread with competing opinions as to why. Recent change of the game might also be the cause of the decline. Who knows? The only thing certain is that the game has always been changing since it began and there is no simple solution of "change the game and numbers will increase".
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Scipio Artelius
The Vendunari End of Life
42175
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Posted - 2015.12.23 00:37:49 -
[9] - Quote
Vivias Xelnoa wrote:Arkady Romanov wrote:Vivias Xelnoa wrote:Made another post looking for a corp and pretty much everyone who has commented thus far as told me that you are simply too weak to do anything below 2 mil SP if you want to go to nul space even with an established group. Seems like the Eve community is split on this as some claim that SP doesn't matter while another group stipulates the exact opposite. While I admit an acceleration for new players might be abused by older players that doesn't mean CCP cannot invest a way to prevent the worst of it. CCP seems smart enough to find a way to avoid the few bad apples which prevent a new audience from joining Eve as by the looks of it the population has been declining in the last few months. Surely you realize that in order for your game to thrive and grow it needs to change? Did you somehow miss Karmafleet and Pandemic Horde? I'm looking and posting. I don't know the ins and outs of the big corps. I take it those are two you suggest looking into? Both have the backing/support of major Alliances:
Karmafleet: Goonswarm Pandemic Horde: Pandemic Legion and Waffles
They are both good choices for new players and provide the fun that Brave used to provide a couple of years ago.
Skillplans, cheap ships, mentoring programs, regular organised activities, members in all timezones, forums, team speak/mumble, slack and irc servers, etc., etc., etc. You can't go wrong joining either one.
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Scipio Artelius
The Vendunari End of Life
42176
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Posted - 2015.12.23 01:14:54 -
[10] - Quote
Vivias Xelnoa wrote:Isn't the Goonswarm the same thing as the Goonsquad? If so I've heard of you folks even before I played Eve.. Mostly bad. Lol
Don't go and read Reddit at the moment then.
For Karmafleet, Goons have a no scamming policy, so it's safe to join.
But then you'll cop the grr Goon stuff from everyone else, even though Karmafleet is good.
Pandemic Horde doesn't have the grr gons, hat gons stigma and they are both about the same for supporting new players.
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Scipio Artelius
The Vendunari End of Life
42179
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Posted - 2015.12.23 02:36:14 -
[11] - Quote
Vivias Xelnoa wrote:Eve will shrink with games like Elite Dangerous and Star Citizen beginning to get big. I hope both SC and Elite Dangerous are hits and live long lives as games for people.
That won't make either of them an Eve killer and I doubt I'll ever play either (I bought E:D but haven't played it), for the same reason I don't play any game other than Eve.
They don't offer the single shard, competitive challenge that Eve offers.
Not every gamer looks for the same thing and not every game has to offer a product to meet everyone's needs.
Eve meets the needs of gamers in a particular way and for all the possibilities that E:D and SC promise, they wont meet every gamers need either.
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Scipio Artelius
The Vendunari End of Life
42201
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Posted - 2015.12.23 22:48:51 -
[12] - Quote
Tristan Agion wrote:Tippia wrote:You mean those things that will help older, established players far more than they will clueless and penniless new ones? Ok.  I see this argument quite frequently. But I don't really get it. Why should I worry about older, established players getting something nice, or nicer than me, or whatever? I don't care. Uhh, take it and enjoy, I suppose? If you feel guilty about taking advantage, you can always repent by sending me a billion ISK or two... Going back to the original post in this thread, it's a common concern of new players that they will never be able to compete with older, established players:
"My issue atm stems from the fact I feel like the mature players have such a leg up in every possible way and even with a year of play time it seems near impossible to even enter their playing field.... help bring new players more quickly into the greater Eve verse."
It's a relevant concern, but one that many of us feel is based on misunderstanding of how the skills work in Eve (but that aside).
So, if the game changes to provide faster training for new players, so they can more quickly catch and compete with older, established players, then that will actually give older, established players a greater advantage than it gives new players and the gap will actually increase more.
Older, established players generally know how to train alts for specific purposes and know what alts they need for cedrtain purposes.
So while a new player will train faster, unless they have good contacts, support and advice around them, they are likely to train faster into a character that lacks focus and therefore doesn't have all the skills they need to compete even after the period of faster training expires.
Meanwhile older, established players will have more alts that far out compete the new players of the same age and also still have their old mains. They'll still be earning ISK faster, be more competitive in PvP, be less likely to derp blingy ships to lossmails; while having newer players present easy targets for them.
It's only from gaining game knowledge through experience, or from the help of others that you really understand how to properly craft a character and that creates a double edged sword in these proposals.
No one here is against new players, nor against new players being able to compete. We all support that. Many of us just have a different view about the fastest way to achieve that where we see gaining knowledge as a player first as more important than training skills faster. At the moment, there is kind of a natural balance that actually works out well when you can see it in hindsight.
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